The Brotherhood of Steel is a Faction in Fallout 4. The Brotherhood is concerned with the acquisition of military technology and power.
Joining the Brotherhood of Steel
|
Mod name | Notes |
---|---|
Brotherhood of Steel Faction Overhaul and Enhancement (Normal) AE-AWKCR_VIS-G Patch | NORMAL Eddition |
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
MrTroubleMaker for the model of the advanced laser stock.
Donation Points system
This mod is not opted-in to receive Donation Points
-
Version 2.0
- Removed ALL custom BoS PA and related lists (was causing CTDs)
- Added extra DR and ER and HP to all BoS PA NPCs to compensate (both hardcore and normal)
- Removed ALL Scribe PA and related lists (was causing CTDs)
- Plan to re-add PA ability for Senior Scribes in the near future, but need to figure out how to not kill the game in the process
- Adjusted base HPs, DRs, and ERs for all BoS combat NPCs and resistances for BoS secondary gear to better suit them for mid to late game play.
Fallout 4 players are able to see four different conclusions at the end of the game. Use this guide to see every possible ending that Fallout 4 has to offer.
By now, many players should be close to finishing Fallout 4, or may be itching to go back through the game to see one of its other endings. In total, there are four endings available in Fallout 4, and all are dependent on which faction the player sides with near the end of the main quest.
Players will have to unlock at least three of the endings in order to unlock all of Fallout 4‘s achievements, so knowing exactly how to trigger these endings is important for anyone hoping to fully complete the game. Keep in mind that this guide will have spoilers, so anyone that is sensitive to that sort of thing should tread carefully.
Brotherhood of Steel Ending
The path to the Brotherhood of Steel ending begins when players are tasked with building a teleporter to the Institute. A number of optional objectives pop up, giving players the option to tell the other factions in the game about the teleporter. Simply visiting the Brotherhood of Steel after this and alerting Elder Maxson to the situation will suffice.
Continue pursuing the Brotherhood of Steel quests until the option to destroy the Railroad becomes available. Work with the Brotherhood against the Railroad, while also continuing to pursue quests for the Institute. Eventually, the Institute will give the player the quest called “Mass Fusion” – choose to alert the Brotherhood to the Institute’s plans, and then this ending will be a sure thing.
There’s some pretty shocking story revelations associated with this ending, but overall, it’s one of the least desirable ones. It results in the destruction of both the Institute and the Railroad, closing off their quests forever, and killing Brotherhood of Steel members is actually one of the quickest ways to get Power Armor, so allying with them is not hugely advantageous.
Institute Ending
The Institute Ending is arguably the “best” ending in the game, as it offers just a little more plot-wise than the other endings do. It’s also one of the easier endings to achieve, as only blatant betrayal of the Institute will knock players off the path to their ending. And even then, some of the possible betrayals along the way will actually be forgiven by Father and the Institute. Though to be on the safe side, just do whatever the Institute says and don’t betray their plans to the other factions roaming the Commonwealth.
The Institute ending results in the destruction of both the Brotherhood of Steel as well as the Railroad. On the bright side, however, players will have an extra scene to watch in this ending when compared to the other endings available in the game.
Minutemen Ending
The Minutemen is perhaps the weakest faction in all of Fallout 4. In fact, the other factions in the game basically outright ignore them, and they are the only faction to survive every ending no matter what.
It’s worth noting that there are no achievements tied to the Minutemen ending. While it is perhaps the most morally justifiable ending out of all of the endings, it also offers a lot less to players. That being said, pursuing the Minutemen ending keeps the Railroad quests available, so that path can still be pursued to some extent.
One important thing to keep in mind if one plans on doing the Minutemen ending, is that there is a game-breaking bug associated with the Mosignor Plaza settlement quest. The end of the Minutemen quests tasks players with establishing eight settlements in the Commonwealth, but if Preston Garvey asks one to clear out Mosignor Plaza, don’t do so until Bethesda patches the problem.
Railroad Ending
This ending is a bit trickier than the others, as it’s possible to get locked out of it if players are kicked out of the Institute too soon. Basically, just stay on the Institute’s good side unless outright prompted to act against them by the Railroad. It is during the quest “Underground Undercover” when the Railroad has the player operate as a spy within the Institute, and work against them from the inside.
The Railroad quest has one of the more emotionally satisfying endings, and also leads players to the Railway Rifle, which is one of the most useful out of all of Fallout 4‘s weapons.
Just to recap, each ending will see at least two factions obliterated, but the Minutemen will survive regardless of the player’s actions. The three endings that are required to unlock all of the achievements/trophies in the game are the Brotherhood of Steel, Institute, and Railroad endings. Since the Minutemen will always be around, players can pursue their quests at any point without worry.
In any case, Fallout 4‘s multiple endings gives the already massive game added replay value. Whether one is doing research trying to determine what ending is right for them or just trying to beat the game a different way, this guide should offer an idea of what steps need to be taken in order to see all of the endings that Fallout 4 has to offer.
Fallout 4 Brotherhood Of Steel Mod
Which Fallout 4 ending is your favorite? Which one did you get during your first time through the game? Let’s discuss the possible Fallout 4 endings in the comments below.
Fallout 4 Killing Brotherhood Of Steel Lyrics
Fallout 4 is currently available for PC, PlayStation 4, and Xbox One.
Brotherhood Of Steel Clan
Source: VG 24/7
Comments are closed.
Details
Author
Write something about yourself. No need to be fancy, just an overview.