Mystery and intrigue surround the period of feudal Japan featured in Shogun: Total War. The images of warriors wielding ancient swords coupled with traditional Japanese music in the soundtrack create an ambience of great importance. The game is both factual and fictional with a portion of the game dedicated to the historical battles of the era.
However, these battles are highly disappointing and not the highlight of the game. Shogun: Total War can be described as chess combined with strategy games like Conquest of the New World. You move your individual armies in groups of 60 men, while adding on to your empire with castles, dojos, docks and farmland.
At the beginning, you begin with a set number of provinces that increase or decrease depending on your success. The map, music and sound effects all make for a rather pleasant but brooding atmosphere. Once you embark into a foreign province, you have the option to declare war and, if you do so, can either play the battle manually or let the computer determine results automatically.
The manual battles are very long and it's difficult to maintain a perspective of what is happening. The characters of your army are very tiny but the surroundings are graphically fantastic. You have several formation options from which to choose and you can strategically set up your army however you like. But, in the end, all it comes down to is you clicking on the other army to attack.
Once you begin actually fighting the other clan, the sounds are very brutal. Screams of pain and sounds of swords tearing into flesh are made excruciatingly obvious in Shogun: Total War during war sequences. This helps to describe the hedonistic nature of feudal Japan and asserts the fact that this game is definitely not for kids.
With all these descriptive war sounds, however, there is very litle to watch. The characters are so tiny they look like little playing cards and when your archers fire at the enemy the arrows look like puny specks of dust in the air. A question you'll no doubt ask yourself is: 'If they could create such a wonderful background, why couldn't they have made the characters a little bigger?' This is only one aspect of the game and, with an option for computer-controlled battles, can be ignored.
Most of your time will be spent in building your empire. The first thing you have to do is construct buildings such as large castles and ports so your community can thrive. Another good thing to do is create as many troops as possible. Every time you end your turn, a disembodied voice tells you how your crop yields are doing and whether or not you won or lost a battle.
Each clan has diplomatic capability and quite frequently an emissary from another clan will visit your castle and ask for an audience. When you grant one, you are transported to the Throne Room where the emissary offers his proposal for an alliance which you can either accept or decline.
The characters in the Throne Room are very detailed and look almost real. After the emissary is finished with his business, he walks backwards out of the room carefully and darts in the other direction. The face and movements of the characters are very creepy, almost as if they intend to be deceitful.
Video sequences follow certain problematical events in the game and every so often strange and interesting things happen. For example, your emissary might be stalked by an assassin. When that happens, you see a video of your character with the assassin behind him and if he loses the confrontation, you'll have to create a new one. These little sequences are fun to watch and add some excitement to the game.
Overall, though, Shogun: Total War is a very slow paced game, not unlike many strategy games. The details and images created in Shogun: Total War is commendable. Other than the tiny armies in the fight sequences, every aspect of gameplay is well done. Armies are moved as if picking up a chess piece and moving it to another square, in this case a province.
The video and the Throne Room are all very smooth and mysterious. It's obvious that every detail of the game was carefully considered in relation to historical fact and you'll feel as though you understand feudal Japan a little better after playing. Shogun: Total War is exactly as it seems: violent, chaotic and majestic.
Graphics: Lifelike character portrayals during movie sequences and detailed landscapes during fighting are impressive. However, the actual troops are a little too underdeveloped. It would have been more interesting if you could see what your troops looked like. Also, the appearance doesn't support the vivid sounds.
Sound: This is the best feature of the game. The mysterious Japanese music and voices put you directly into a specific time and place: feudal Japan. The stringed instrument chime after each ended turn is a great idea and the armies you control sound like they're in excruciating pain when losing.
Enjoyment: This is an addictive strategy game. Like Conquest of the New World, you're hooked building societies and watching them rise or fall. The occurences of spies and assassins are also fun to watch. The battle scenes are very long and sometimes get boring but you don't have to watch them as you can have the computer fight the battles automatically. It is a little slow paced but not more so than most other strategy games.
Replay Value: The many different clans and buildings you can create offer a unique game each and every time you play. Although, the different tribes all have the same functions, a determining factor is how much land they have available from the start.
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Medieval 2 Total War is a Turn-based strategy Game
Medieval 2 Total War Gold is a strategy game and published by SEGA released on 15 Nov, 2006 and designed for Microsoft Windows.You’ll manage your empire with an iron fist, handling everything from building and improving cities to recruiting and training armies. Wield diplomacy to manipulate allies and enemies, outsmart the dreaded Inquisition, and influence the Pope. Download Medieval 2 Total War Game for free from this post and be sure to share this site with your friends.
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Medieval: Total War's opening cut-scene talks about a 'brutal age' when 'a few forged their destiny.' The grisly delights available to the 'few' are then presented in a mixture that combines the gameplay of the Civilization series and real-time strategy games like Age of Empires II: The Age of Kings by offering both map-based strategic planning and tactical real-time battles. Directing an empire on the strategic map is complex and rewarding, but the titanic tactical battles, involving thousands of troops, siege engines, and horsemen, make the game great.
As the general in charge, you command armies during the tactical battles with up to 16 battalions of troops, each consisting of up to a hundred soldiers controlled as a single unit. Battalions react to the battle with messages like 'Happy flanks are protected' or 'Worried by so many casualties,' allowing shrewd commanders to gauge troop morale and prevent the embarrassment of routed troops. As in most real-time strategy games, favorable unit match-ups are an imperative part of victory. Archers can decimate the ranks of foot soldiers, halberdiers tear through cavalry groups, and siege units take down castles. However, numbers are king, and though undermanned and out-gunned armies can triumph, it takes superb generalship and some luck (generally in the form of blunders by enemy generals). Fortunately, most battles are evenly matched and a real joy to fight.
The camera system during battles requires some acclimation, but, once the system is mastered, you can quickly zoom in on hot spots and out for a broad view. The latter, with thousands of soldiers marching towards each other, never fails to impress, but it's also tactically vital since smart enemy generals will frequently try to outflank you and using this view helps to sniff out the attempts. The designers went to great efforts to ensure that tactical battles are both fun and realistic, and they succeeded.
Flanking maneuvers are devastating, as they were historically, and your troops will not usually stand and fight to the death. They will run, and quickly, if you send them into a suicidal situation. The battlefield terrain must be a large part of every battle plan too, since all troops prefer the high ground. Weather can affect troop movement, and a commander's Dread ranking can intimidate opposing troops. Planning and executing on the fly during a heated confrontation is a very rewarding experience.
The strategic map mode, where Europe and the Mediterranean are ripe for the plucking, keeps players busy and interested as well. Like the Civilization series, Total War players can choose from any number of possible diplomatic routes. Alliances and intimidation work equally well. Economic domination always works wonders, but an overwhelming military presence can force surrounding nations into submission. Religious trickery, marrying off daughters, lines of succession, defensive fortifications, the balance of power, rebellious generals, and military infrastructures all play important roles.
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In many ways, Medieval: Total War is the perfect sequel to Shogun: Total War. Shogun offered the same fantastic tactical battle sequences, and suffered only from limited strategic options. With the expanded breadth and scope of the strategic map, those deficiencies have been addressed. The tactical battle sequences have also been improved, giving players a wonderful war simulation promising months of gory action.
Graphics: The tactical battle graphics are adequate, though not especially crisp. Still, seeing hundreds of troops marching around, fighting, and dying is impressive.
Sound: The stirring and appropriate soundtrack adds a nice touch, as do the sound effects, especially the pithy comments of your generals.
Enjoyment: Both strategic and tactical gameplay are offered, and both are tons of fun. The combination is electric.
Replay Value: With 12 different kingdoms, each with varied troop and building options, strategy options, and multiplayer possibilities, Medieval: Total War will endure.
People who downloaded Medieval: Total War have also downloaded:
Medieval II: Total War, Rome: Total War, Shogun: Total War, Lord of the Rings, The: Battle for Middle-Earth, Age of Empires III, Medieval Lords: Build, Defend, Expand, Lord of the Rings, The: The Battle for Middle Earth II, Age of Empires 2: The Age of Kings
Even with some limitations, Medieval is still a great strategy game.
With Shogun: Total War, developer Creative Assembly delivered a seamless blend of epic real-time combat and traditional turn-based gameplay. The result was a superlative strategy experience. The sequel, Medieval: Total War, continues Shogun’s success, adding even more strategic depth in the turn-based section of the game. The result is an extremely addictive game hampered by only a few minor problems.
Like Shogun, Medieval: Total War takes a snapshot of a highly-volatile section of the world and drops you directly into the heart of the conflict. In this case, the setting is the Middle Ages and the battlefield stretches from the western edge of Europe to the Middle East. There are 12 playable factions, ranging from the Egyptians to the English to the Danes, and three possible starting dates: 1087, 1205, and 1321.
The starting date will determine which units are initially available to you. Regardless of which starting date you choose, the game will end once you reach the year 1453. The two possible victory conditions are Domination and Glorious Achievements. As in Shogun, you’ll spend most of your time playing the game from the turn-based “grand strategy” screen. From here you move your pieces around the board, adjust taxes, monitor conflicts, and build structures and military units.
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Because Medieval’s setting roughly coincides with the historical Crusades, religion plays a major role in shaping the game world. You’ll have the Roman Catholic Church launching Crusades to take back the Holy Land. When this happens, a giant cross appears on the map and thousands of Christendom’s finest soldiers begin their long march. These battles can decimate your territories if you play as the Muslims, especially if your military is weak. And you’re not free of the Church’s influence if you play as a Christian nation either: an Inquisition can spring up and annihilate any heathen generals under your command.
Adding to the deliciousness are assassins and emissaries. Assassins can try to eliminate enemy generals or religious leaders, while emissaries are your primary diplomatic contact with rival nations. Emissaries can propose cease-fires, alliances, marriages, and bribes; if a bribe is successful, the enemy general will join your side and hand over the territory he represents. Most impressive, though, is that Medieval’s AI can handle all of these elements, usually to great effect.
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Ultimately, Medieval is about battle, and in this area you have two choices. The first is to let the computer resolve the conflict automatically (the victor is determined by force of numbers and skill), while the second is to head in and lead the troops yourself in the traditional 3D battlefield. The latter real-time mode is nearly identical to Shogun’s. You position your troops in an initial deployment, call in reinforcements (if any are available), and control all of your forces as they wage bloody war. As before, thousands of men populate the screen.
Morale and fatigue also factor into the mix, and with proper use of tactics a smaller force can decimate an army with superior numbers. More than once, the enemy had twice as many troops as me and I was still able to beat him, though with huge losses on my side. In the end, you’ll have a lot of fun with Medieval, especially if you’ve already played and enjoyed Shogun.
System Requirements: Pentium 233 Mhz, 32 MB RAM, Win95
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