The idea is a sound one on the surface, mod creators notoriously get stiffed by the community when it comes to asking for donations or compensation for their work, so there is room for a system to come in and charge a fair price for substantial content and have the company working with the fans to encourage more complex and bigger mods.
Bethesda even looks like they are trying to address some some of this by stating that the mods they host will not be offered for free and not interfere with the current free mod making community.
Quick Start Launch Fallout 4 and select Mods. Sign into your account. Search for Sim Settlements, then press A and select Download. Start Fallout 4, find the City Manager 2078 Holotape and load it into your Pip-Boy. Create various plots via the workshop menu in your settlements. Mar 11, 2017 This is a quick introduction to the Fallout 4 mod - Sim Settlements. You can download it here? If you're interested in a more in depth look at the mod and the. Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Now you can command others to build your settlements while you get back to exploring the wasteland. Be sure to also update Sim Settlements (the core mod). Watch This Quick Start Video. Sim settlements quick start.
That said, their current rollout of this plan is a clusterfuck, five dollars for reskins and armor mods that have equivalents or the same mod for free on the Nexus is the opposite of their proposal and prices things in a completely ridiculous manner. Given the initial attempt through Steam though, I suppose it's not that surprising.
Ideally, what Bethesda proposed could have worked, a contracting model where mod makers are essentially hired to make mini DLC with a vetting process to make sure mods aren't just being poached from the already existing free community. What we got was apparently a bunch of low effort cosmetic mods that are too expensive and in some cases already exist in free form.
Gaming giants Valve and Bethesda decided to kill their four-day-old venture on Monday night, because as profitable as it was meant to be, the companies were losing too much money by angering their own customer bases.
Bethesda Paid Mods Again Youtube
Fallout 4 killing brotherhood of steel trailer. The joint venture was announced last Thursday: Bethesda, the maker of the popular game Skyrim, struck a deal with Valve, which runs the world's most popular store for distributing online PC games. It allowed anyone that makes modifications to the game Skyrim to sell their content at a price of their choosing.
But there were problems: 'Skyrim' modders, the people who program and sell the modifications to the game, complained about setting their own prices but getting only 25% of the revenue, for example, and with so many mods including works from other modders, it was unclear how to credit everyone involved.
So four days after it was announced Valve and Bethesda killed their paid Skyrim modifications, promising to refund any customers who paid for them. All university admit card 2019.
So why was the decision made so quickly?
Valve CEO Gabe Newell offered an insightful answer while responding to the consumer backlash over the weekend. He gave this answer to one Reddit user that accused his company of chasing profits:
![]()
Let's assume for a second that we are stupidly greedy. So far the paid mods have generated $10K total. That's like 1% of the cost of the incremental email the program has generated for Valve employees (yes, I mean pissing off the Internet costs you a million bucks in just a couple of days). That's not stupidly greedy, that's stupidly stupid. You need a more robust Valve-is-evil hypothesis.
It didn't make financial sense for Valve to push paid mods — $10,000 in revenue cannot possibly overcompensate for the potential loss of millions of dollars from angry emails and messages, especially when you're losing your customers' trust in the process.
Newell publicly acknowledged that Valve's decision had 'pissed off the internet.' He said he personally got 3,500 messages in two days before he decided to host his emergency Reddit AMA over the weekend to calm the masses.
The fact is, Newell isn't only a businessman; he's an icon in the gaming industry and a hero to many, having created Valve and its most valuable product Steam, which is easily the most popular hub for PC games — it has over 125 million customers worldwide. He's also produced some of the world's most beloved PC games, including Half-Life and Portal.
It was a simple choice: Valve had too much to lose, and not enough to gain financially, from a paid mods store.
Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |